» INTERACTIVE REALITIES LAB ADVANCES NEXT-GEN TECH
As flames rapidly engulf a burning building, the heat becomes overpowering. Thick, choking smoke rises quickly. Firefighters drop to the ground and crawl beneath the haze. They are looking for victims but can barely see the hands in front of their faces.
Now imagine if they could wear specialized glasses that could “see through” the smoke – illuminating each room's floor plan, identifying victims’ locations, and pointing out where fellow first responders are in the building.
This is augmented reality, or AR. Dr. Regis Kopper believes AR will transform many aspects of public safety within the next 10 to 20 years.
While this and similar next generation tools are not fully developed yet, the assistant professor and his computer science students are working with police, firefighters, and EMTs right now to design the interfaces that these technologies will require.
Funded by the National Institute of Standards and Technology, the projects use virtual reality – VR – to simulate future AR technologies, with a goal of determining what types of interfaces will work best for the end users.
With tech like this, EMTs of the future could glance at an armband they’re wearing and “see” a patient’s real-time vital signs pop up on a virtual computer screen that appears almost in thin air. By simply pointing at the virtual screen, the EMT could toggle from a patient’s vital signs to other relevant information such as medical history, prescription information, and allergies.
Kopper and his Interactive Realities Lab team gather information through interviews and ride-alongs to develop the simulations. This allows first responders to provide critical input in the design of future systems. “It’s always important to have the end user be a part of the design, and in public safety, not doing so could be particularly dangerous,” Kopper says. “There is risk involved in public safety operations, and we want users to be able to operate and trust these systems.”
When it comes to law enforcement, VR will be used both to simulate upcoming technologies and to improve current training protocols. Kopper and his team are currently launching a project with the Hillsborough Police Department to test their tech – while also helping officers learn to handle or avoid potential escalations in routine traffic stops.
Instructors will be able to tweak each scenario to include different types of cars, circumstances, and driver demographics such as race and gender. “One of the great benefits of VR is that you can repeat a scenario as many times as you need and control very precisely what you want in the simulation,” Kopper says. “It will offer the ability to debrief, discuss, and even replay the scenario.”
Next-gen tech will eventually take this work a step further. Police officers of the future could glance at a license plate through AR glasses – or even contact lenses – and immediately access relevant information such as the car’s ownership, a driver’s criminal history, or other potential risks.
“The hypothesis is that officers could more immediately make decisions based on real-time evidence rather than potential bias or profiling,” Kopper notes. And, by not having to turn their backs and return to their patrol cars to access critical information, officer safety would be enhanced as well.
The researchers are sharing the data from the public safety project, so that others can access the findings. “Our goal for this project specifically is not to make profit, but to make impact,” Kopper says.