When he joined UNCG in 2011, he started the Virtual Environment for Assessment and Rehabilitation Laboratory, or VEAR Lab. Since then, a string of projects, applications, and research by Rhea and his colleagues has begun to unlock the technology’s potential.
One application, which netted Rhea a patent in 2018, uses virtual reality – or VR – to retrain people who have trouble walking.
In the VEAR Lab, subjects – wearing goggle-like VR headsets or watching a video monitor – are told to match their steps to those of a virtual avatar as they walk on a treadmill.
“You’re just playing a game we all played in kindergarten – follow the leader,” Rhea says. But concealed within the avatar’s virtual steps are subtle cues designed to shift the patient’s movement.
“It’s the small hidden patterns that we embed in there,” he says, “that we think can build up a person’s adaptive capacity, lost due to injury, aging, or disease.”
Rhea’s new patent is for the technology that embeds these adaptive patterns into the software driving the digital avatar.