State of the Arts

New immersive tech fuels next act for UNCG visual arts

UNC Greensboro has long been a destination for arts students. Now it’s also a portal into virtual arts careers in the gaming, media, and technology industries.

Inside the Gatewood Studio Arts Building, a state-of-the-art studio provides animators with equipment for 2D, 3D, and interactive projects. The new lab, part of the BFA Studio Arts Animation Concentration, gives students an industry-standard workspace.

The animation concentration, just two years old, has 35 students and adds about 10 students each semester. As the program grew, faculty pushed for a dedicated lab.

That includes bringing in advanced game and animation software like Unreal Engine and the high-performance PCs it requires. “These computers are absolute workhorses,” says animation undergraduate Finley Lewis.

Story Highlights

With immersive new tools like Unreal Engine and a state-of-the-art animation studio, UNCG visual arts faculty and students are pushing creative boundaries – and creating a launchpad for exciting, next-gen careers.

Students using the LED volume wall and new animation lab at UNCG

“Animators and digital designers develop virtual environments to display on the curved screen of linked LED panels — which can be 50 by 20 feet in the movie industry,” explains Borchert. “With tracking technology, when actors in front of the wall move, the scene moves, casting real lighting on the actors and making it seem like they are moving in the virtual space.”

Holian envisions UNCG as a destination school for animation. “We provide a top-notch education. Our students deserve and are getting access to this industry.”

This winter CVPA launched an Innovate UNCG Impact through Innovation – ITI – Hub to foster innovation and entrepreneurship within artistic disciplines. 

Four faculty fellows from each of the college’s departments – art, music, dance, and theatre – are building a business and entrepreneurship skills course, for launch this fall.

The CVPA hub joins recently established ITI hubs in the School of Education and the School of Health and Human Sciences. The goal: an interdisciplinary network of innovators across campus.

“Every discipline has its own set of priorities and curriculum,” says Borchert. “The newest hub is designed to create platforms unique to the ambitions of CVPA students.”

The hubs also bring innovators across campus together to explore strategies for scaling ideas. The aim is for all disciplines to consider entrepreneurship and social innovation as they work to address challenges in their fields.

UNCG has also become one of just 36 U.S. universities with an Unreal Academic Partnership with Epic Games.

The Cary-based company developed the Unreal Engine 3D computer graphics tool and Fortnite, one of the world’s most popular video games. Faculty in UNCG’s Unreal Fellows program will integrate the tech into teaching and research, leveling up interactive and simulation media at UNCG.

“Uses for engines like Unreal began in the gaming industry but extend far beyond that now,” Borchert says. “Now we’re looking at biotechnology, aviation, and more.”

Photos from the ribbon cutting ceremony for UNCG’s new animation lab and from a class taught there by Dan Hale


Division of Research & Engagement
UNC Greensboro
1601 MHRA Building
1111 Spring Garden Street
Greensboro, NC 27412

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